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Phaser 3 Tutorial: Creating Big Tilemaps

A HTML5 game developer shared his expert insights on managing big tilemaps using Phaser 3.

As mentioned in the tutorial, compartmentalization is key to manage such a grand game design. To access the game worlds, link them together through controlled bottlenecks like a valley or gate. This will prevent the topology of your maps to be less constrained.

The tutorial also provides a guide on creating the chunks of tilemaps and organizing them. Each section is detailed and comprehensive, making it easier for mid-level developers to understand them.

Check out the rest of the guide here.

big-tilemap-tutorial

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