
How Construct 2 helps make HTML5 work
A nice blog post on the Scirra Blog (Scirra are the makers of the Construct 2 HTML5 Game IDE) that could rightfully be called “Shooting down some of the myths …Read more
A nice blog post on the Scirra Blog (Scirra are the makers of the Construct 2 HTML5 Game IDE) that could rightfully be called “Shooting down some of the myths …Read more
Mobile payment company PaymentOne has launched a new HTML5 Payment API with the goal of allow developers to create write-once cross platform games with HTML5 and but take advantage of …Read more
Mark from Spacemonster.co.uk has written a post titled “HTML5 Gaming – what are we talking about?” discussing the ever changing conversation from “Hey this looks like cool tech” to the …Read more
HTML5 Rocks, a Google sponsored project aimed at pushing the web forward has relaunched with a nice new theme and some new organization and content. Check out the Gaming landing …Read more
A blog post on ektomarch.com makes the case as to why developing a HTML5 game is too damn risky, based on the appearance and presence of browser bugs (he specifically …Read more
TechCrunch has a post talking about how the phenomenon known as Gamification has grown up, quoting Gartner recommendation that all CIOs should have gamification on their radar and research from …Read more
Mobile HTML5 App Platform appMobi has launched an HTML5 Monetization and Socialization platform that works seamlessly across multiple platforms: iOS, Android, Facebook and straight HTML5. It uses the payment processing …Read more
In what is a first of most likely many not-quite successful attempts to follow – the Double Fine Adventure Kickstarter project raised over 1 million dollars in a single day. …Read more
ReadWriteWeb has an interview with Zynga Germany CTO Paul Bakaus about how Zynga approaches HTML5. Zynga currently has 4 HTML5-based games: Words With Friends, FarmVille Express, Zynga Poker Mobile Web …Read more
What does HTML5 Game Development encompass these days? That’s a tough question when you consider Google’s Native client (NaCl) – it’s definitely not HTML/CSS/JavaScript based, but at the same time …Read more
Adobe released a statement confirming that since development of Flash mobile has stopped, there will be no forthcoming release of Flash on the newly-released mobile browser. This confirms what most …Read more
Venturebeat reports: The number of people playing video games in the U.S. has risen 241 percent since 2008, according to a new study from market research and consulting company Parks …Read more
Google introduced Chrome for Android helping catch the Android browser up with iOS Safari with support for GPU acceleration of the HTML5 Canvas element along with support for requestAnimationFrame. Chrome …Read more
GeekWire has was amounts to a post-mortem interview with ZeptoLab the folks behind the well-received HTML5 version of Cut the rope. Some good quotes: Ingebretsen: The sound bite version of …Read more
Rob Hawkes, Mozilla Evangelist, and of HTML5 Rawkets fame gave a presentation at FOSDEM 2012 that covers a lot of ground on the current state of HTML5 Game Development and …Read more
Mozilla is apparently developing a push notification system for Firefox to allow websites to push realtime notifications without requiring that the user keep a website open in a tab. This …Read more
A nice post, along the lines of our early post “HTML5 Gaming: the sound of inevitability” talking about why HTML5 and JavaScript are the future. It starts with a Steve …Read more
I almost didn’t want to post this because it’s such a one-sided viewpoint (no discussion of mobile, closed ecosystem, speed of innovation, etc), but it’s still a good graphic to …Read more
Are you a company looking to license HTML5 games? We recommend MarketJS.com, a B2B platform for licensing games.
MarketJS has over 300 HTML5 games for licensing. They also provide additional services such as game reskin, custom development, and white label portals.
Memory allocation inside update loops often causes framerate problems in real-time gaming. One of the best solutions to this is to use Object Pools in Phaser 3. An Object Pool …Read more
There so many effective ways to engage your audience with HTML5 games. Here is an example of how to run a game campaign to keep users motivated during difficult times. …Read more
Phaser is commonly used as a 2D game engine for creating HTML5 desktop and mobile games. However, with the help of three.js and Phaser 3D library, you could render your …Read more