
iOS 6 Mobile Safari – HTML5 Game Developer upgrades
A nice write-up on what HTML5 Devs can expect from iOS 6. Big ones for HTML5 game development: Web Inspect/Remote debugging (Yay!), Web Audio API, Full Screen view in Landscape …Read more
A nice write-up on what HTML5 Devs can expect from iOS 6. Big ones for HTML5 game development: Web Inspect/Remote debugging (Yay!), Web Audio API, Full Screen view in Landscape …Read more
appMobi has released it’s first massively cross-platform (9 devices, including Facebook and Chrome!) with a single Impact.js powered codebase. See more details and check out the video below. Good to …Read more
Google has released the Chromebox, as $329 “Web Browser in a box” small form-factor computer built by Samsung that boasts an Intel Core Processor and 4GB of ram. If it …Read more
Google has released the Chromebox, as $329 “Web Browser in a box” small form-factor computer built by Samsung that boasts an Intel Core Processor and 4GB of ram. If it …Read more
TechCrunch is reporting that Laurent Desegur has been drawn away from social gaming powerhouse Zynga to join HTML5 Game startup Game Clojure. Sounds like that whole HTML5-game-thing has legs Read …Read more
This Post from Scirra, the makers of Construct 2, is liquid gold for HTML5 Game Developers targeting mobile (which is probably all of em) – it shows the performance of …Read more
The king is dead, long live the king. According to statcounter.com, last week Chrome passed IE as the most popular browser in the world. And there was much rejoicing in …Read more
Mozilla Labs has released a barebones HTML5 Game Template that helps developers get started faster and deploy quicker. It’s not game-engine specific, but includes dependency management via volo to pull …Read more
Showing that the Kickstarter game trend has some legs outside of funding established developers making throwback games, a project called “Ron Paul: Road to REVOLution,” built in HTML5 garnered over …Read more
A Microsoft sponsored site focused on building games for the open web called BuildNewGames.com has launched. Built by Boston JavaScript shop Bocoup and stocked with in-depth articles on various HTML5 …Read more
While not in any sort of sexy blog-post format, Ian Hickson has posted a list of additions to the Canvas V5 API on the whatwtg mailing list. Some nice looking …Read more
The latest stable release of Google Chrome, Chrome 18 includes some change that should make HTML5 Game Developers happy. It enabled GPU-acceleration on Canvas2D on supported Windows and Mac computers. …Read more
Adobe is looking to charge developers who use Adobe’s Premium features for Gaming, which means using 3D support with Stage3D and domain memory a percentage fee of 9% on revenue …Read more
Google is working on a unified gaming platform aiming to unify it’s various gaming initiatives under a single umbrella of Google Games. So says google project manager Punit Soni: By …Read more
Itsmy has launched a new HTML5 mobile gaming platform targeted at all mobile devices, including tablets. MobileMarketingMagazine.com writes: “The itsmy Game Cloud is finally a way to sell HTML5 games …Read more
Pokki’s inaugural HTML5 Game Dev Contest ended on March 6th and drew a lot of attention from Indie game developers, with over 60 games submitted in 60 days. 4 Horseman …Read more
Dominic, the guy behind that small, not-at-all-popular HTML5 Game engine called Impact.js just published a nice rantish post on called Hate IE with a Passion which outlines the reasons why, …Read more
As people have long anticipated, while Flash player may not be the future of Adobe’s mobile strategy, Adobe is working hard to keep Flash Professional as the tool for animators …Read more
Are you a company looking to license HTML5 games? We recommend MarketJS.com, a B2B platform for licensing games.
MarketJS has over 300 HTML5 games for licensing. They also provide additional services such as game reskin, custom development, and white label portals.
Memory allocation inside update loops often causes framerate problems in real-time gaming. One of the best solutions to this is to use Object Pools in Phaser 3. An Object Pool …Read more
There so many effective ways to engage your audience with HTML5 games. Here is an example of how to run a game campaign to keep users motivated during difficult times. …Read more
Phaser is commonly used as a 2D game engine for creating HTML5 desktop and mobile games. However, with the help of three.js and Phaser 3D library, you could render your …Read more