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Babylon.JS showcase – Wind Data Simulation

Here’s an interesting little challenge – getting a vertexshader to render over 100.000 bits of information on screen reliably – without causing the browser to spazz out or crash. If you thought it couldn’t be done, you thought wrong, and you can find the proof right here. The results are pretty interesting, especially considering how they added the globe map with country selector ability to the whole project. You can start the weather animation by hitting the “VEndEe GLobE” button in the middle of the screen. It even allows you to map the clouds, as well as the cloud gradient over the course of 4 months this simulated globe has been programmed to showcase. It’s a neat little project that can be learned from.

visualiser babylon

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WHAT’S NEW

  • Unity’s Pricing Scheme Changes

  • Unity Game Engine Pricing Fee

  • Open-source 3D Game Engine with Sketchfab Integration

  • MODD.IO Updates – Improved No Coding Required Game Engine

  • GPT3 Voting Board



NEW DEMOS

  • Creating a Mobile HTML5 RPG – Guidelines for Beginners

  • How to Use HTML5 Games To Engage Social Media Followers

  • Running HTML5 Games for Online Competitions

  • Vertical Platformer Games Using GDevelop

  • HTML5 Games for HR Technology


ENGINES

  • Unity’s Pricing Scheme Changes

    In an open letter to the Unity community, the company announced the details of Unity’s pricing scheme changes. In the letter, the Personal plan will remain free and there will …Read more

  • Unity Game Engine Pricing Fee

    Early in September 2023, Unity Technologies announced the Unity game engine pricing fee. Starting on 1 January 2024, the company will charge game developers a fee (2 tiers) for each …Read more

  • Open-source 3D Game Engine with Sketchfab Integration

    PlayCanvas, an open-source 3D game engine, has added Sketchfab integration into its latest updates. This improvement gives game developers access to Sketchfab’s high-quality 3D, AR, and VR content. To access …Read more

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