Babylon JS Now Supports TransformNode
TransformNode is an unrendered object that can be used as a pivot point when transforming other objects. Babylon JS now supports this handy tool, so you can transform 3D objects without eating up too much memory.
TransformNode can also increase rendering speed because you don’t have to use an empty mesh as your parent object.
You can use this node when you’re positioning camera angles or lighting, translating objects, or scaling 3D creations.
Click here to learn more about how TransformNode can be used on Babylon JS.