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Adding Ledge Grab to your Code

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The implementation of ledge grabbing in 2D games can widely be used on RPG or adventure game types. This occurs when a certain character automatically grabs on a ledge when a certain horizontal path ends. This could also be triggered when the character is made to jump on higher ground but is unable to fully reach it.

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An important note to make here is that one must also think of the controls associated when ledge grabbing is currently in effect. When in ledge grab mode, certain keys might be disabled or might be made to handle a different event. It is very important to not miss this.

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There are other important details to take note as well, and some changes that need to be applied to fully implement a realistic ledge grab. Check out the full details here.

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