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CoffeeScript Source Maps

One of the primary reasons developers give as staying away from CoffeeScript in the browser – the need to debug generated code – is no long a valid reason.

Support for Source Maps has been added to the new “better CoffeeScript Compiler” CoffeeScriptRedux and is available in Google Chrome and allows you to see the original CoffeeScript source your executed JavaScript code came from. You can’t yet type CoffeeScript into the console or step debugger, but, it’s a great step up from debugging previously.

Read more at Ryanflorence.com

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  3. Ejecta: A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS Ejecta is a open-source native wrapper for iOS that has custom hardware-accelerated Canvas and native audio implementations for porting your HTML5 games into the apple App store. Released by Dominic...

  4. Chrome for Android: mobile GPU accelerated Canvas FTW! Google introduced Chrome for Android helping catch the Android browser up with iOS Safari with support for GPU acceleration of the HTML5 Canvas element along with support for requestAnimationFrame. Chrome...

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HTML5 Tools

License HTML5 Games

Are you a company looking to license HTML5 games? We recommend MarketJS.com, a B2B platform for licensing games.

MarketJS has over 300 HTML5 games for licensing. They also provide additional services such as game reskin, custom development, and white label portals.

Html5 Game Development


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WHAT’S NEW

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ENGINES

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    Here is another user-friendly HTML5 game engine for your next gaming project. Modd.io game editor uses a sandbox approach in building HTML5 games. No coding is required. Choose from several …Read more

  • Vertical Platformer Games Using GDevelop

    Last time, we introduced GDevelop as a viable option for no-code game engines. Now, let’s try building vertical platformer games using GDevelop. GDevelop comes with two behaviors to build platformer …Read more

  • Best Practices in Building HTML5 Games

    As the saying goes, “Quality is always the result of intelligent effort.” This timeless quote by John Ruskin summarizes most of the best practices in building HTML5 games by today’s …Read more

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