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Response to: Why developing an HTML5 game is too damn risky

A blog post on ektomarch.com makes the case as to why developing a HTML5 game is too damn risky, based on the appearance and presence of browser bugs (he specifically mentions Chrome as a culprit). It’s a good read to understand the Dark Site of HTML5.

We’ve had problems ourselves on GamesForLanguage.com (specifically with sound) and I understand the frustration around having things suddenly not work that worked before, but there’s a flip side as well.

When you develop on HTML5 you:

1. Aren’t dependent on a single vendor (Adobe) that may or may not care about bugs and issues affecting you.
2. Automatically can target nearly every platform known to man (Windows, Mac, Linux, iOS, Android)
3. Are working in an ecosystem where the time to changes, fixes and new features are measured in weeks not months and years.
4. Can update any piece of your product instantly, without waiting on a gatekeeper.
5. Can be pretty sure your game is going to run 6 months from and 6 years from know, no matter what various proprietary vendors do or don’t do to change direction (Remember when Flash on Mobile was the next big thing? Then Silverlight?)

So is it perfect as a platform? Nope. But it’s a pretty damn useful and a hell of a lot of fun to be involved in right now.

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  1. Mikogo HTMLViewer: Designing and Developing for Mobile Apps [ Note: this is a guest post from the folks over at Mikogo ] Steve Jobs was right. Flash is dead. Well maybe not dead but, as he explained in...

  2. GDC 2012: Best practices in developing a web game Google engineer Colt McAnlis gave a talk at GDC2012 targeted at game developers who are interested in building games on the web. Description from Youtube: There’s a new wave of...

  3. HTML5 Game Course: Mobile Game Development by Example – Educational Game Zenva has add a new course on HTML5 Game Development that walks you through the steps of building an Educational game using HTML5 that pits you against computer racers where...

  4. Developing HTML5 games (1hr video presentation) It’s a few months old, but this talk by Anders Norås by at the Norwegian Developer Conference in June 2013 walks through creating a HTML5 Game with Quintus. Anders Norås:...

  5. Developer releases Subbania: HTML5 Game and 2-year labor of love Developer ektomarch has released Subbania – a stark 2D side scrolling game that puts you in control of a sub blasting a whole bunch of strange black-and-white baddies. Subbania was...

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