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HTML5 WebCam Toy

An example of the cutting edge of HTML5 that uses the initial implementations of the getUserMedia spec. Currently requires Chrome Canary with –enable-media-stream flag enabled. If you don’t have Chrome Canary you can still play around with canvas-based image processor with a canned video stream.

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You might also find this interesting:


  1. HTML5Doctor: intro to getUserMedia API Even though the getUserMedia API is still hot off the presses and in active development (and currently only available in Opera Labs and Chrome Canary builds) HTML5Doctor has a nice...

  2. The Edge of HTML5 and What's new in HTML5 Media Two very interesting web-presentations (Edge of HTML5, What’s new in HTML5 Media) by Eric Bidelman of Google on the current bleeding edge of HTML5 as of Jan 2012, touching on...

  3. HTML5 Rocks: Capturing Video and Audio in HTML5 Eric Bidelman has posted an in-depth entry on using the upcoming native HTML5-family APIs for capturing Audio and Video using GetUserMedia. While the Spec and APIs are still in flux...

  4. Webcam access in Opera Labs The Opera Browser desktop team has written a blog post on how access to the WebCam is available in Opera Labs and is up to date with the getusermedia specification....

  5. Chrome will receive Gamepad, Microphone and Webcam support Google developer Advocate Paul Kinlan announced at the Develop conference in Liverpool that Chrome is going to get a number of Game-friendly features in Q1-Q2 2012 – specifically Gamepad support...

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License HTML5 Games

Are you a company looking to license HTML5 games? We recommend MarketJS.com, a B2B platform for licensing games.

MarketJS has over 300 HTML5 games for licensing. They also provide additional services such as game reskin, custom development, and white label portals.

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