HTML5 Gaming 2011 and 2012
Justin Siegal , the CEO of Boston based mobile social network MocoSpace was written an article on forbes titled The 10 Most Important Events In Mobile Gaming In 2011. Regarding HTML5 he writes:
Adobe announced in November that they will stop supporting Flash (which Apple had refused to support on its devices), opting instead for HTML5. Social gaming giant Zynga also put its faith in HTML5 and launched HTML versions of three of its most popular games: FarmVille Express, Words With Friends and Zynga Poker. After its acquisition of Playdom in 2010, Disney pushed further into the HTML5 gaming world by purchasing HTML5 game specialists Rocket Pack this year.
I’d say 2012 looks to be a gap-year for mobile HTML5 gaming, with many players getting involved but the majority of development staying app-centric. 2013 might be the year HTML5 mobile gaming really takes off, with HTML5 a one-platform-to-rule-them-all for developing games and then various versions using hardware accelerated device-specific frameworks (such as AppMobi’s directCanvas leading the way)
For another round of 2012 prognostication, Ben Savage, founder of Spaceport.io wrote and article titled the Definitive Guide to HTML5: 14 Prediction for 2012 on TechCrunch.
While we’re on the subject, here’s another one: HTML5 Gaming in 2012