What’s New in Phaser 3.50
Last December 2020, Photon Storm released a massive amount of updates in Phaser 3.50. One of its main changes is the rework of WebGL Pipelines, which introduces the post-processing pipelines, using the new Post FX Pipeline class. Games that use custom WebGL Pipelines may require code updates when using this new version.
The Mesh Game Object has also been reworked in this version, which includes a new set of Geom.Mesh functions. It can now be used to create a wider range of effects and game objects than its previous version.
See the changelog here for more details.