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Creating a Platformer Game on Phaser 3

If you are planning to develop a Mario-like platformer game using Phaser 3, then check out this tutorial.

The guide tackles different topics such as using tiled maps, designing and animating sprites, and understanding the features of Phaser 3’s arcade physics. It also features sample codes that you can copy and tweak on your game.

This tutorial is intended for developers with at least an intermediate understanding of JavaScript, so expect the instructions to be a bit technical.

Read the rest of the tutorial here.

Phaser 3 Tutorial

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javascript, Phaser 3, Platformer
HTML5 Game Dev Tutorials

License HTML5 Games

Are you a company looking to license HTML5 games? We recommend MarketJS.com, a B2B platform for licensing games.

MarketJS has over 300 HTML5 games for licensing. They also provide additional services such as game reskin, custom development, and white label portals.

Html5 Game Development


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WHAT’S NEW

  • HTML5 Games in Guest Room Tablets

  • What’s New in Phaser 3.50

  • Particle and Sprite Editors in Babylon.js 4.2

  • Healthcare Industry HTML5 Games

  • Games for Events Example



NEW DEMOS

  • Vertical Endless Runner Prototype

  • Particle and Sprite Editors in Babylon.js 4.2

  • Song Maker in Google Experiment

  • Phaser 3 Experiment for Drawing Cards

  • HTML5 Game for a Recycling Campaign


ENGINES

  • Phaser 3 Game Object Pools Tutorial

    Memory allocation inside update loops often causes framerate problems in real-time gaming. One of the best solutions to this is to use Object Pools in Phaser 3. An Object Pool …Read more

  • Games During The COVID-19 Pandemic

    There so many effective ways to engage your audience with HTML5 games. Here is an example of how to run a game campaign to keep users motivated during difficult times. …Read more

  • Building Simulated 3D HTML5 Games With Phaser

    Phaser is commonly used as a 2D game engine for creating HTML5 desktop and mobile games. However, with the help of three.js and Phaser 3D library, you could render your …Read more

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