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ThreeJS Facial Tracker

Connect facial features to a ThreeJS scene using this ThreeJS Facial Tracker. This tool uses the Javascript library clmtrackr to track lip distance, eyes, nose, and contours of the face.

The facial tracker works on any device that can open a modern web browser. But for best results, open it on Google Chrome using a device that supports WebGL and floating point textures.

Take note that it can only capture the lines on your face and not an exact replica.

Try it here.

The facial tracker works on any device that can open a modern web browser.

ThreeJS Facial Tracker

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face, facial recognition, facial tracker
HTML5 Tools, Three.js-5

License HTML5 Games

Are you a company looking to license HTML5 games? We recommend MarketJS.com, a B2B platform for licensing games.

MarketJS has over 300 HTML5 games for licensing. They also provide additional services such as game reskin, custom development, and white label portals.

Html5 Game Development


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WHAT’S NEW

  • GPT3 Voting Board

  • Game Localization For Food Delivery App

  • HTML5 Games in Guest Room Tablets

  • What’s New in Phaser 3.50

  • Particle and Sprite Editors in Babylon.js 4.2



NEW DEMOS

  • Vertical Platformer Games Using GDevelop

  • HTML5 Games for HR Technology

  • Building Vertical Platformer Games using Kaboom

  • Vertical Endless Runner Prototype

  • Particle and Sprite Editors in Babylon.js 4.2


ENGINES

  • Modd.io – User-Friendly HTML5 Game Engine

    Here is another user-friendly HTML5 game engine for your next gaming project. Modd.io game editor uses a sandbox approach in building HTML5 games. No coding is required. Choose from several …Read more

  • Vertical Platformer Games Using GDevelop

    Last time, we introduced GDevelop as a viable option for no-code game engines. Now, let’s try building vertical platformer games using GDevelop. GDevelop comes with two behaviors to build platformer …Read more

  • Best Practices in Building HTML5 Games

    As the saying goes, “Quality is always the result of intelligent effort.” This timeless quote by John Ruskin summarizes most of the best practices in building HTML5 games by today’s …Read more

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