Particle and Sprite Editors in Babylon.js 4.2
Babylon.js has been updated to version 4.2. The real-time 3D engine is now equipped with particle and sprite editors that are directly built inside the Inspector tool.
Users can edit and shape particle systems without writing a single line of code. Likewise, users can also create, control, and save sprite systems with ease using the sprite editor.
Babylon.js has also updated its Skeleton Viewer to improve debugging of rigging scene issues. For the full list of enhancements, fixes, and other changes, click here.