Seriously.js: Realtime Video-Compositor

BadassJS has a nice write-up on Seriously.js “A Realtime, Node-Based Video Compositor for the Web.” Check out the (WebGL-requiring) Demo. Real-time video composition effects client side in the browser. What …Read more

JSWiki: List of JavaScript resources

A Nice list by Juho Vepsäläinen of JavaScript resources. Including: Game Engines Physics libraries Animation libraries Audio libraries Scene graphs Full Wiki, including non-game related JavaScript resources at: https://github.com/bebraw/jswiki/wiki Share …Read more

HTML5 Please

With the tagline: “Use the new and shiny responsibly” HTML5 Please provides a succinct recommendation for which parts of the HTML5 and related standards are good to use and which …Read more

HTML5 WebCam Toy

An example of the cutting edge of HTML5 that uses the initial implementations of the getUserMedia spec. Currently requires Chrome Canary with –enable-media-stream flag enabled. If you don’t have Chrome …Read more

Learning to Code

Before you can program game, you’re going to need to be able to code in general. The New York Times has an article on Coding startups fighting for your programming-learning-brain. …Read more

CAAT

From the website: CAAT is a multi-instance director-based scene-graph manager. It is able to render using Canvas, WebGL and CSS with the same code base. Features actors, containers, scene transitions, …Read more