Popular iPhone Games recreated in HTML5
Devstand has a post on 9 popular iPhone games that were recreated in HTML5, helping demonstrate the HTML5 as a game development platform. Read the post Share List
Devstand has a post on 9 popular iPhone games that were recreated in HTML5, helping demonstrate the HTML5 as a game development platform. Read the post Share List
Jussi Kalliokoski has a nice post on his blog titled “HTML5 as a gaming platform” that talks about the HTML5 as a gaming platform in general, put the meat of …Read more
Mark Surman over at his blog Commonspace has written a great post titled “HTML5 = new world of hackable games” that talks about the one thing that all HTML5 games …Read more
Rob Hawkes, technical evangelist at Mozilla has posted a detailed write-up of the first Mozilla HTML5 Games Work week up in Toronto a few weeks back. You can track the …Read more
AppMobi announced at the GDC that it was releasing an Android version of its directCanvas tool that allows HTML5 Game Developers to release GPU hardware accelerated games in Android App …Read more
Spaceport.io, the GPU accelerated mobile game engine that allows you to build games using JavaScript with a Flash-like API has released it’s latest perfmarks, Spaceport’s HTML5 performance-benchmarking suite that shows …Read more
PC Advisor reports on Microsoft launch of it’s Windows 8 consumer preview yesterday, which brings HTML5 to the forefront with it’s Metro interface. A quote from the article: “It’s really …Read more
Onslaught, on of the earlier commercially released HTML5 Game (Now free in the Chrome Web Store) has been open-sourced under the GPL by creator LostDecadeGames. Read about the release and …Read more
Here at HTML5GameDevelopment.org, anything that sounds like it’s going to make HTML5 faster makes us happy, so when a story and video posted today at phandroid.com showed off WebGL running …Read more
Mozilla has launched a new website for Boot2Gecko called OpenWebDevice.com. Book2Gecko is described as: A fully compliant and native HTML5 device. Boot2Gecko on top of the kernel & drivers: no …Read more
The official HTML5GameDevelopment.org Facebook page up at: http://www.facebook.com/Html5GameDevelopment The official HTML5GameDevelopment.org Twitter account is at: https://twitter.com/#!/gamedevhtml5 The Google Plus page is up at: https://plus.google.com/b/106608051085232600929/ All are updated automatically via the …Read more
When Tessearact Hyper Gunner developer Rachid Abdul sent over details on their retro-inspired HTML5 Game Tesseract Hyper Gunner, I noticed it had been built on Scirra’s Construct 2 HTML5 Game …Read more
Lostcast is a Podcast about HTML5 Games put out periodically by Lost Decade Games. The most recent episode is from a couple days ago and talks with HTML5GameDevs.com writer Richard …Read more
Mozilla is launching their HTML5 App Store project. at apps.mozillalabs.com with a summary description of: The Mozilla Labs Apps project is an initiative by Mozilla, the non-profit Firefox developer and …Read more
Showing that there’s serious money in HTML5 games (at least if you’re getting it from VCs) Html5 game company Game Closure has raised a $12 million round from a group …Read more
GameZebo has a post on mobile social networking platform MocoSpace‘s launch of 5 new HTML5 games: FunPark Friends Pet Hotel Dream Vacation Crazy Gems Private Joe: Urban Warfare MocoSpace got …Read more
Andrzej at dev.end3r.com has put together a nice post on talking about the Impact.js engine (which has a book now) and is holding a giveaway of 5 Impact licenses for …Read more
O’Reilly media has published one of it’s world-renowned Animal Cover books on HTML5 Game Development titled: Introducing HTML5 Game DevelopmentDeveloping Games with Impact It’s a short book (120 pages) but …Read more
Are you a company looking to license HTML5 games? We recommend MarketJS.com, a B2B platform for licensing games.
MarketJS has over 300 HTML5 games for licensing. They also provide additional services such as game reskin, custom development, and white label portals.
Memory allocation inside update loops often causes framerate problems in real-time gaming. One of the best solutions to this is to use Object Pools in Phaser 3. An Object Pool …Read more
There so many effective ways to engage your audience with HTML5 games. Here is an example of how to run a game campaign to keep users motivated during difficult times. …Read more
Phaser is commonly used as a 2D game engine for creating HTML5 desktop and mobile games. However, with the help of three.js and Phaser 3D library, you could render your …Read more