Mobile performance tests: HTML5 vs. Flash (AIR)
With iOS 5 finally getting a hardware accelerated 2D canvas and becoming a viable platform for writing mobile HTML5 games, it’s interesting to take a look at the performance of …Read more
With iOS 5 finally getting a hardware accelerated 2D canvas and becoming a viable platform for writing mobile HTML5 games, it’s interesting to take a look at the performance of …Read more
This isn’t directly HTML5 Game Development related, but it’s extremely interesting anyway: ID Software has put all of their open-source release up on GitHub, making it dead simple to peruse …Read more
Gaming-world academic and game designer Ian Bogost, who rose to some level of fame for satirizing point Social Media games with his (in)famous satire Cow Clicker responds to Slashdot user …Read more
Makers of online FPS’s rejoice! Mouse Lock has popped up in the Chrome Developer Preview (so far Fullscreen only mode, but it will be available in Windowed mode in the …Read more
There’s a scene in the original Matrix near the end where one of the Agents is holding Neo in front of a train and says: “Do you hear that sound …Read more
An excellent, in-depth article on the current state of HTML5 game development and its monetization potential by Richard Davey, who also runs HTML5GameDevs.com. If you are new to the HTML5 …Read more
Amazon.com’s cloud-computing services already power some of the biggest names in online gaming. Its new Kindle Fire tablet and app storeare giving game publishers a critical new sales channel. And …Read more
GameZebo has details about a survey by Evans Data did of 1200 developers worldwide: Conducted by Evans Data, the survey questioned 1200 developers worldwide at the end of last year, …Read more
The Mozilla conference is currently going on in Tokyo, Japan and Chris Heilmann, Principal HTML5 Evangelist at Mozilla has put together a blog post and presentation on the future HTML5 …Read more
BrassMonkey, a company aiming to turn any browser into a game console and your phone into the controller, has launched their HTML5 SDK.
The Opera Browser desktop team has written a blog post on how access to the WebCam is available in Opera Labs and is up to date with the getusermedia specification. …Read more
This isn’t directly game related, but Tom’s hardware has an extremely in-depth Browser vs. Browser analysis. Pitting the latest versions of Chrome, Safari, Firebox, IE and Opera in a race …Read more
The HTML5 Bandwagon got kicked into the next gear with the announcement at CES 2012 that AT&T is developing an HTML5 App store for devices on it’s mobile network for …Read more
We’ve pleased to announce we’ve partnered up with http://www.html5gamedevs.com/ to exchange HTML5 Game Developer related news and information. Look for more news and info coming in from across the pond. …Read more
GamaSutra is reporting that Mobylng, a HTML5 Game Developer focused on the mobile market has shuttered it’s doors. Moblyng had raised over $10 million in funding since opening in 2005. …Read more
Justin Siegal , the CEO of Boston based mobile social network MocoSpace was written an article on forbes titled The 10 Most Important Events In Mobile Gaming In 2011. Regarding …Read more
Pokki, a platform for building Desktop App with HTML5 recently announced a contest with $50k in prizes, where the winner gets $30k and a trip to GDC in 2012. Submissions …Read more
Google developer Advocate Paul Kinlan announced at the Develop conference in Liverpool that Chrome is going to get a number of Game-friendly features in Q1-Q2 2012 – specifically Gamepad support …Read more
Are you a company looking to license HTML5 games? We recommend MarketJS.com, a B2B platform for licensing games.
MarketJS has over 300 HTML5 games for licensing. They also provide additional services such as game reskin, custom development, and white label portals.
Memory allocation inside update loops often causes framerate problems in real-time gaming. One of the best solutions to this is to use Object Pools in Phaser 3. An Object Pool …Read more
There so many effective ways to engage your audience with HTML5 games. Here is an example of how to run a game campaign to keep users motivated during difficult times. …Read more
Phaser is commonly used as a 2D game engine for creating HTML5 desktop and mobile games. However, with the help of three.js and Phaser 3D library, you could render your …Read more