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Babylon JS Now Supports TransformNode

TransformNode is an unrendered object that can be used as a pivot point when transforming other objects. Babylon JS now supports this handy tool, so you can transform 3D objects without eating up too much memory.

TransformNode can also increase rendering speed because you don’t have to use an empty mesh as your parent object.

Transform Node

You can use this node when you’re positioning camera angles or lighting, translating objects, or scaling 3D creations.

Click here to learn more about how TransformNode can be used on Babylon JS.

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3D, 3D render, babylon.js, Transform Node
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WHAT’S NEW

  • Unity’s Pricing Scheme Changes

  • Unity Game Engine Pricing Fee

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ENGINES

  • Unity’s Pricing Scheme Changes

    In an open letter to the Unity community, the company announced the details of its pricing scheme changes. In the letter, the Personal plan will remain free and there will …Read more

  • Unity Game Engine Pricing Fee

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  • Open-source 3D Game Engine with Sketchfab Integration

    PlayCanvas, an open-source 3D game engine, has added Sketchfab integration into its latest updates. This improvement gives game developers access to Sketchfab’s high-quality 3D, AR, and VR content. To access …Read more

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