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WebRTC Data Channel in Firefox Nightly and Chrome Canary

While WebSockets was a carrot for HTML5 developers imagining smooth multi-player games natively in the browser, the truth was that a TCP-based centralized mechanism was never going to cut it for real-time multiplayer. You could fake it with some clever timing and client-side prediction, but it just wasn’t enough.

Enter WebRTC Data Channels – now available in Firefox Nightly and Chrome Canary. Developers are now on the cusp of having a UDP-style peer-to-peer communications that will enable the next generation of native multiplayer on the Web.

Read more at Mozilla’s blog: WebRTC Data Channels for Great Multiplayer and check out the demo video below of Mozilla’s BananaBread running a 5-player multiplayer

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WHAT’S NEW

  • Unity’s Pricing Scheme Changes

  • Unity Game Engine Pricing Fee

  • Open-source 3D Game Engine with Sketchfab Integration

  • MODD.IO Updates – Improved No Coding Required Game Engine

  • GPT3 Voting Board



NEW DEMOS

  • New BabylonJS Feature Within Skybox

  • Creating a Mobile HTML5 RPG – Guidelines for Beginners

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  • Running HTML5 Games for Online Competitions

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ENGINES

  • Unity’s Pricing Scheme Changes

    In an open letter to the Unity community, the company announced the details of its pricing scheme changes. In the letter, the Personal plan will remain free and there will …Read more

  • Unity Game Engine Pricing Fee

    Early in September 2023, Unity Technologies announced the Unity game engine pricing fee. Starting on 1 January 2024, the company will charge game developers a fee (2 tiers) for each …Read more

  • Open-source 3D Game Engine with Sketchfab Integration

    PlayCanvas, an open-source 3D game engine, has added Sketchfab integration into its latest updates. This improvement gives game developers access to Sketchfab’s high-quality 3D, AR, and VR content. To access …Read more

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