Goko says sorry as it heads back to Beta
After a launch beset by scaling issues, Goko, while launched to much fanfare has issued an apology on it’s website and is taking it’s games off of general availability.
While this will undoubtedly be used by critics to make the “HTML5 isn’t ready for prime-time” point once again, I’m unsure what back-end scaling issues have to do with HTML5, but looking forward to a new “HTML5 can’t scale” meme.