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Brendan Eich's JavaScript at 17 from O'Reilly's Fluent 2012

JavaScript creator Brendan Eich has a great talk about JavaScript at 17 years old, it’s history, trials and tribulations and it’s future.

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You might also find this interesting:


  1. Mozilla Vision 2012: The Future of HTML5 and Web Technologies The Mozilla conference is currently going on in Tokyo, Japan and Chris Heilmann, Principal HTML5 Evangelist at Mozilla has put together a blog post and presentation on the future HTML5...

  2. GDC 2012: Porting your game to NaCl Google engineer Colt McAnlis gave a talk at GDC 2012 talking about the nuances of porting your existing C++ game to Native Client. Here’s the description from YouTube: “We’ll talk...

  3. Understanding JavaScript OOP Quildreen Motta, a front-end developer based in Brazil wrote an excellent in-depth write-up on Understanding OOP in JavaScript that is a great read for anyone building OOP games in JavaScript....

  4. Know Your Engines: How to make JavaScript Fast David Mandelin manages the JavaScript engine team and Mozilla, and is also the module owner of SpiderMonkey, Firefox’s JavaScript engine. So, it stands to reason he knows a thing or...

  5. GDC 2012: Best practices in developing a web game Google engineer Colt McAnlis gave a talk at GDC2012 targeted at game developers who are interested in building games on the web. Description from Youtube: There’s a new wave of...

HTML5 Game Dev Tutorials

License HTML5 Games

Are you a company looking to license HTML5 games? We recommend MarketJS.com, a B2B platform for licensing games.

MarketJS has over 300 HTML5 games for licensing. They also provide additional services such as game reskin, custom development, and white label portals.

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WHAT’S NEW

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NEW DEMOS

  • Vertical Endless Runner Prototype

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ENGINES

  • GDevelop – Free and Easy HTML5 Game Engine

    If you are looking for a free and easy HTML5 game engine, check out GDevelop. This game creator is designed to be used by everyone, with its no-code, open-source, free, …Read more

  • Phaser 3 Game Object Pools Tutorial

    Memory allocation inside update loops often causes framerate problems in real-time gaming. One of the best solutions to this is to use Object Pools in Phaser 3. An Object Pool …Read more

  • Games During The COVID-19 Pandemic

    There so many effective ways to engage your audience with HTML5 games. Here is an example of how to run a game campaign to keep users motivated during difficult times. …Read more

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