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GDC 2012: Porting your game to NaCl

Google engineer Colt McAnlis gave a talk at GDC 2012 talking about the nuances of porting your existing C++ game to Native Client.

Here’s the description from YouTube: “We’ll talk about the application specific problems, how to deal with the Pepper Thread, along with platform APIs like FileIO, rendering and Audio. In addition we’ll cover common issues with the Chrome Web store, distribution, and monetization. Finally, we’ll be talking about exciting news and roadmaps for native client moving forward.”

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