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AirMech goes Native Client

What does HTML5 Game Development encompass these days? That’s a tough question when you consider Google’s Native client (NaCl) – it’s definitely not HTML/CSS/JavaScript based, but at the same time it does consist of a plugin-free, run-anywhere environment. In any case, while you’re contemplating that deep question – the CarbonGames blog has nice write-up on porting AirMech to native client for distribution in the Chrome Store.

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  1. GDC 2012: Porting your game to NaCl Google engineer Colt McAnlis gave a talk at GDC 2012 talking about the nuances of porting your existing C++ game to Native Client. Here’s the description from YouTube: “We’ll talk...

  2. Ludei Cloud Compiler launches Ludei, makers of CooconJS and CAAT, have announced the release of their Cloud Compiler. The Ludei Cloud Compiler allows you to take your HTML5 game and compile it into the...

  3. HTML5 as a gaming platform Jussi Kalliokoski has a nice post on his blog titled “HTML5 as a gaming platform” that talks about the HTML5 as a gaming platform in general, put the meat of...

  4. Google working on a unified gaming platform Google is working on a unified gaming platform aiming to unify it’s various gaming initiatives under a single umbrella of Google Games. So says google project manager Punit Soni: By...

  5. Response to: Why developing an HTML5 game is too damn risky A blog post on ektomarch.com makes the case as to why developing a HTML5 game is too damn risky, based on the appearance and presence of browser bugs (he specifically...

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