AirMech goes Native Client
What does HTML5 Game Development encompass these days? That’s a tough question when you consider Google’s Native client (NaCl) – it’s definitely not HTML/CSS/JavaScript based, but at the same time it does consist of a plugin-free, run-anywhere environment. In any case, while you’re contemplating that deep question – the CarbonGames blog has nice write-up on porting AirMech to native client for distribution in the Chrome Store.