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Mobile performance tests: HTML5 vs. Flash (AIR)

With iOS 5 finally getting a hardware accelerated 2D canvas and becoming a viable platform for writing mobile HTML5 games, it’s interesting to take a look at the performance of Canvas vs. Flash (AIR).

esDot studio has done just that, with a nice write and graph showing Canvas 2D vs. Flash on the iPhone, iPad and Android-based Motorola Xoom.

The results say that Canvas is getting there quite nicely on iOS, although still not at quite the speed of AIR apps. Canvas 2D on the Xoom, on the other hand needs to find a rock to crawl under. Where can I sign the petition to get some hardware acceleration on Android Canvas?

View the full benchmark

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  3. The Great HTML5 Mobile Gaming Performance Comparison This Post from Scirra, the makers of Construct 2, is liquid gold for HTML5 Game Developers targeting mobile (which is probably all of em) – it shows the performance of...

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  5. Opera Mobile 12: Boosted HTML5 Performance on Android Here at HTML5GameDevelopment.org, anything that sounds like it’s going to make HTML5 faster makes us happy, so when a story and video posted today at phandroid.com showed off WebGL running...

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Are you a company looking to license HTML5 games? We recommend MarketJS.com, a B2B platform for licensing games.

MarketJS has over 300 HTML5 games for licensing. They also provide additional services such as game reskin, custom development, and white label portals.

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